Three posts in one day. I have a bit on my mind, apparently.
I got a call from a friend this afternoon. He wants to start up a D&D group for some friends in Post Falls. Since he's the guy who owns the books, he wants to be the dungeon master. Since I have done the whole D&D thing before (big shock, I know.), he wanted to know what to expect.
I gave him some typical advice:
- As much as you want to, DO NOT kill a player's character. At least not permanently. Let them find ways to get themselves killed.
- No one wants to play a rogue. Use that. Have traps, secret doors, false walls, but don't make them requirements to pass through.
- Even though the game is called Dungeons and Dragons, dragon encounters should be a big deal. It should be an encounter the players do not expect to win.
He asked me if there's any signs of trouble for which he should be wary. I told him the are three words a dungeon master never wants to hear his players say.
"Let's split up."
Saturday, May 2, 2009
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5 comments:
Whatta ya mean, nobody wants to be the rogue? I love playing the rogue!
For some reason, whenever I was leading a group, or playing in one, no one but me wanted to be a rogue. Like you, though, I enjoyed it. I guess we're the odd ones.
And hat's why I loves yas!
But if there are two of us, doesn't that make us evens?
/me hands Weevil another T
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